Nonetheless, we see opportunities to add more diversity to Combat skills. So, we’re re-evaluating synergy requirements to promote more trap builds and damage scaling buffs.
Martial Arts skills can become increasingly challenging to perform in higher difficulties, so we are re-evaluating how to improve generating and spending Combo Points.įurthermore, various Trap skills are not often used. However, for this class, we see an opportunity for the Martial Arts builds to shine brighter. The Assassin vanquishes evil from the darkness with great ease. We are also looking into freeing up synergy requirements for melee skills to give more skill point freedom for other possibilities.Īdditionally, we are also considering buffing certain skills in the Bow and Crossbow tree to help improve bow gameplay in higher difficulties. We want to buff the strengths of certain underused melee skills such as Impale and Fend to give more reasons to use them. Nonetheless, we see an opportunity to improve the Amazon's melee skills. Generally, we like the current state of the Amazon class and believe her to be quite balanced. The Amazon's agility and versatility are profound. Without diving into the specifics, let’s take a peek at the philosophies behind various Class changes. We want to empower you to be creative with the builds you want to play, but we don’t want to “reinvent the wheel” and steer classes from their core purposes. We’re reviewing underused skills, assessing casting delays, making tooltip quality-of-life changes, and more to fulfill these goals.
This is incredibly special, as the last patch to make balance changes to classes in Diablo II was Patch 1.13c, which was released back on March 23, 2010! Now, eleven years later, we’re making new changes to expand character build diversity, and retain class fantasy and specialty! These goals are crucial. We’ll continue monitoring the community’s opinion and preference on this front as we approach PTR for Patch 2.4 early next year.Īfter so many requests from the community, we’re thrilled to share new balance changes are coming to your favorite heroes in Diablo II: Resurrected! As fans ourselves, we’re just as eager as you to find new ways to play. Presently, we’re considering four months for Ladder Seasons. The duration of Ladder is an element our team is still trying to gauge as we progress forward, but we’re looking to create the “rush” of a new ladder and find the best timeframe for Ladder rotation that meets your expectations. Lastly, we’ve been monitoring discussions around Ladder Rank play in the community.
Currently, we don’t have specific new Rune Words to showcase, but if you tune-in to our Developer Update Stream (more details below) hosted by content creator MrLlamaSC, you’ll be able to receive a glimpse! Then at the beginning of the next Ladder season, players will make a new Ladder character and start all over again to earn new rewards. At the end of a Ladder season, players who successfully made these Rune Words will have their Ladder characters be moved into a “non-Ladder” version of the game. The hardcore (only 1 life) version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content.įor the first time, players will have the chance to unlock a host of new Rune Words in the Ladder system! To be clear, these Rune Words have never existed in the game before, and they will not be accessible in non-Ladder play like the previous set of Ladder-only Rune Words in the original Diablo II experience. The casual version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content. The hardcore (only 1 life) version of Ladder play that encompasses playing with four acts.
The casual version of Ladder play that encompasses playing with four acts. Like Diablo II Classic, Diablo II: Resurrected will feature four different Ladder modes, including: We can’t wait for you to begin your climb, but for now, let’s dive into some exciting details around this upcoming feature! Our teams have continued to invest time in making the game experience and performance smoother for everyone. The competitive nature of this feature demands stability as players race towards 99. Ladder Rank play is arriving early next year! Our priority for Ladder Rank play has always been for this mode to be a smooth experience. PLEASE NOTE: Game content discussed in this blog is not final and subject to change.
We’d like to take this opportunity to highlight exciting upcoming balance changes, alongside a couple of new features coming in our next Diablo II: Resurrected update!