where the heck are the saved files? I am running pr1 on windows 10 in compatibility mode and cannot locate the actual saved game files ANYWHERE.Ģ.
LP This is very interesting, I'm going to give it a shot.ġ. Napsterphantom: After two years and half I found the solution to this problem ! in this months i abandoned the game and only by chance i refind this conversation and i was so surprised to find one of my comment here ! actually it seems the only topic on this question I really hope this will be useful to someone reading all this stuff. Thanks to you I will play to this game some more. I really really want to thank you, dear ghaaroth, wherever you are. and use an old saved game in order not to corrupt anything useful. I suggest to make at least 2 copies of the original file. In order to understand the conversation between HEX and DEC i used the standard calculator (Win) VIEW -> PROGRAMMER, and then you have to change DEC in HEX. Now i have 24 cap and no problem at all !! I put the max that is FF, and it is as 255 captain (I still have to try with the permission of construction limit). You have to select 2 of the values that interest you and click something like "fill the selection" and then you have to put the value you want in the box named "r" -Hex value- and click OK. Remember to look for Hexadecimal value and change it as needed. So i look for the string itself 01 02 03 04 05 06 08 0A 0A FF, because i have at 00277710 in the "PortRoyale.exe" file. I DID not find anything useful at offset 2456E4. I tried a few of others editor but they are too much difficult to understand the way to search the string in the file. I downloaded HxD hex editor that is more suitable in order to find the right string. I'm still playing with PR1 but this 20cap limit (ruler of the sea IV) was so bad. Note that convoy list only supports 2 pages of 10 entries each, convoys 21-25 are displayed outside the window on page two (that's on 1280x1024 resolution), and 26+ can't be accessed from the the list, only via waiting/mission buttons, and map of course.Īfter two years and half I found the solution to this problem ! in this months i abandoned the game and only by chance i refind this conversation and i was so surprised to find one of my comment here ! As I play further, I'll see if it causes any issues with more than 20 building permissions I am fairly certain this limit uses the same values as the captains. I didn't test it extensively yet, but having set it to 60 (3C hex), I have quickly got 27 captains without problems. So, change the final 14 (or another value for an earlier rank if you want) to something bigger, and there you go. It's a simple string of bytes (in hexadecimal): 01 02 03 04 05 06 08 0A 0A 14 - that is, 1,2,3,4,5,6,8,10,10,20 - the limit is actually 20, on the bonus rank "ruler of the seas" achieved after the admiral if you refuse governorship. The captain/building permission values are buried in the executable, starting with offset 2456E4. I just found the solution, if you are still looking for it a year and half later :) I haven't been able to find a topic on this issue, so either it doesn't exist yet, or I'm completely blind - case in which I apologize. So, is there any way to do this or am I wasting my time looking for one?Īmeretat: Hi there. You need at least as many captains as there are colonial towns (preferably twice as many) - you know for the hub/spokes systems and other stuff like that.
So my question is: Do any of you guys know of ANY method to modify this 10-captain limit? Is there any data file that I can modify to be able to recruit more captains? Because it would be really fun to attempt some Patrician III style supply-lines in this game and control the trade in the entire Caribbean - stuff you simply can't do with just 10 captains. 'Though PR2 has more ship types and it's very fun sailing a military corvette, I find that PR1 is more fun overall, except for the fact that you can't buy up the other traders' buildings (minor inconvenience) AND (and this is what really bugs me) for the fact that you're limited to 10 captains / convoys. I tried both PR1 and PR2 and liked the first one better.